local L0_1, L1_1
L0_1 = {}
L0_1.PLAYER_LEVEL = 0
L0_1.ANY_AVATAR_LEVEL = 1
L0_1.GET_NEW_ITEM = 2
L0_1.OPENSTATE_CHANGE = 3
L0_1.HAS_AVATAR_NUM = 4
GuideTriggerType = L0_1
